|CCT Colloquium Series|
|Tangible Interfaces for Visualization, Collaboration, and Education|
|Brygg Ullmer, Assistant Professor, Louisiana State University|
|Department of Computer Science and Center for Computation and Technology|
|Johnston Hall 338
September 21, 2007 - 02:00 pm
Over the last decade, there has been rapidly growing interest in bridging human interaction between the physical and digital worlds. This talk presents my group's research on "tangible interfaces" supporting scientific and information visualization; co-located and remote collaboration; and elementary to higher education. These efforts include the design of diverse interaction devices, building upon new enabling software and hardware architectures developed at LSU. I will discuss several applications developed in collaboration with LSU scientists, artists, and educators. Examples include collaborative control of hurricane, CFD, and tomography visualizations; gallery installations integrating live news; interfaces for child interaction with microscopy and visualizations; and work applying high-performance computing to computational biology. I will also describe ongoing efforts toward bringing our tools into wider LSU research and educational use; and joint research with graphic designers toward visual, physical, interactive descriptions of complex systems.
Brygg Ullmer is an assistant professor at LSU, jointly in computer science and the Center for Computation and Technology (CCT), where he leads the Tangible Visualization group and supports broader visualization efforts. He completed his Ph.D. in the Tangible Media Group of MIT's Media Laboratory in 2002, where his research focused on "tangible user interfaces." He has held a postdoctoral position in the visualization department of the Zuse Institute Berlin; internships at Interval Research (Palo Alto) and Sony CSL (Tokyo); and has been a visiting and remote lecturer at Hong Kong Polytechnic's School of Design. His research interests include tangible interfaces, visualization, RFID, programming languages for networked and embedded systems, grid computing, and rapid physical and electronic prototyping. He also has a strong interest in computationally-mediated crafts, rooted in the traditions and material expressions of diverse regions and cultures. He collaborates with numerous scientists, technologists, artists, designers, and educators at LSU.